2/13/2024 0 Comments How to take over island city civ 5![]() If a city reaches 0 Loyalty or less while continuously receiving negative Loyalty per turn, it will revolt and break away from the empire which owns it, turning into a "Free City" (see below). Thus low Loyalty, even without falling further, will still cripple a city's development! You should try your utmost not to let Loyalty fall below 26. Valladolid has low Loyalty and is about to revolt against Scotland. ![]() Unrest (1-25): no Population growth, -100% to all yields, meaning that the city effectively becomes non-functional.Disloyal (26-50): 25% Population growth, -50% to all yields.Wavering Loyalty (51-75): 75% Population growth, -25% to all yields.The current Loyalty of a city is described by several stages with relevant gameplay effects: The effect of domestic and foreign Governors.īelow you will find a more detailed breakdown of these factors. ![]() The Loyalty change per turn is decided by the summed contribution of four factors: The situation may become so serious as to completely cripple city life - population growth will stall, scientific and cultural contribution will stop, and even standard production will become a burden! And If the situation persists, the city will rebel.Įach city has a Loyalty score which is a value between 0 and 100, and a Loyalty change per turn. Loyalty has far-reaching consequences with serious gameplay effects below a certain point, Loyalty problems will start affecting the city's economy as the ruling class starts disagreeing with local government officials. Loyalty applies to each city of each civilization individually and represents how much political control that nation has over the city's ruling class. ![]() ![]() 2.1.1 Example of pressure from nearby citizens. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |